Holy Arcana

Holy Arcana is an Arcana Focus created for the DEUS AGE setting. It is a common Arcana belonging to The Children of the Abiding Goddess, The All Seeing Eye, and Sect of the Ancestors.

Spells
You carry the Light of the Heavens.

Novice: You learn the spells Holy Light and Guiding Spirit.

Journeyman: You learn the spell Heavenly Sheild. Master: You learn the spell Heavens Awe.

Holy Light
Requirements: Holy Arcana (Novice)

Spell Type: Attack MP cost: 4

Casting Time: Minor Action Target Number: 11

Test: Perception (Seeing) vs Spellpower

The light of the heavens shines through you. Anyone in a 12 yard radius of you must make a Perception (Seeing) check. Is they fail, they are blinded for an amount of turns equal to your will power. Anyone with a "Unholy" trait also takes 1d3 Pen damage if they fail the test.

Guiding Spirit
Requirements: Holy Arcana (Novice)

Spell Type: Utility MP cost: 3

Casting Time: Minor Action Target Number: 10

Test: None

A holy spirit comes to aid you. It takes the form of a glowing white orb that illuminates 10 yards around it, and may lead you to a target for a duration of 30 minutes. It may be kept by spending an additional 2 MP for each 30 minute extension. It can be used to guide you though caves, help go through a forest, or find a separated PC or friendly NPC. It will not work in any place that can be considered Unholy, or is a place/location associated directly with another religion than yours.

Heavenly Shield
Requirements: Holy Arcana (Journeyman)

Spell Type: Defense MP cost: 5

Casting Time: Major Action Target Number: 13

Test: None

The forces of Heaven come to protect a target. For turns equal to the casters WP, the target gets a +2 to defense. The Target also reduces all damage from enemies with the "Unholy" trait by 2. Only one target may actively be benefiting from Heavenly shield at a time, and the caster may not cast it again until it has worn off. You may cast this on yourself.

Heavens Awe
Requirements: Holy Arcana (Master)

Spell Type: Attack MP cost: 10+

Casting Time: Major Action Target Number: 15

Test: Willpower (Courage) vs Spell Power

Holy might shines from you and intimidates those that oppose you. You may declare as many targets that are within 12 yards of you. MP cost goes up 2 for each target. Each target makes a Willpower (Courage) test. If they fail, they must immediately move your Willpower in yards away from you and have -2 attack when targeting you for the rest of the encounter. Is they pass they only -1 attack when targeting you for the rest of the encounter and do not immediately move. This can only be cast once per encounter.