Setting & Rules

Lore
(Insert super interesting and amazing Lore here.) All Player characters are travellers, wandering the Freelands together in the search of new adventures and Loot.

How to win
Fortune Points: Acquired through loot, events or certain monsters

Description: After 14 Rounds (7 days with the night cycle added) the player with the most Fortune Points or the most valuable loot wins. Fortune points are acquired through loot, events or even slaying certain monsters. If there is a draw in FP, the player with the most valuable loot (add Gold value of each card) wins.

An individual loses once their character dies. You cannot ‘respawn’ with a different character. Your loot however can still be used to determine the overall winner of the game at the end.

Once a player has lost their PC, they may choose one of the monster symbols. When it would normally be their turn they instead move each monster with their corresponding symbol with their normal movement value in directions they may normally move. Each subsequent player chooses a remaining symbol.

Turns
Each player first moves before having an encounter. Movement is determined by the character’s movement stat as indicated on the Character Sheet. After resolving the encounter the next player’s turn starts. All exhausted items and abilities refresh once every player had their turn and the next round (day) starts.

Blessing and Cursing
If you are Blessed you get +1 to every dice roll, a Curse gains you -1 to every dice roll.

Cards

 * 7 Region Decks (3 City, 3 Wilds, 1 Village) á 7 Cards each
 * 1 Loot deck with 50 Cards
 * 1 regular Item deck with 46 Cards
 * 1 magic Item deck with 40 Cards
 * 7 spell decks with 5-6 cards each (* Spell deck dependant on starting character)
 * 1 Event deck with 70 cards
 * 7 Threat specific decks with 7 Cards each